Tuesday, April 19, 2005

A Word About OQ

Years ago I was a huge Dungeons and Dragons player. I loved it. Back then we changed all the rules that didn't make sense, until we had a completely different game. So I wrote it an called it Doublestar.

This is not a computer based roleplaying game, but a pen and paper RPG, the type I love best. In any event, I wrote Doublestar. The player's handbook was 118 pages, and I even managed to get some illustrations for it, which was pretty cool. I sold about 50 copies at one point, before my first wife decided she owned half of it, even though she did nothing more than proofread the manual for me, and perhaps put up with me writing it.

In any event, Doublestar was rewritten a couple of years back under the name OQ, short for Odd is Ze Qwest. Yes, it's a very bad pun. If you don't get it, you don't want to know.

The best thing about OQ is that the character sheets are very detailed. The worst thing about OQ is that the character sheets are very detailed, or rather it takes a long time to generate a character (which is done by rolling dice, if you must know, and making a bunch of calculations).

Years ago, I had a doublestar character generation program that I wrote in basic on my old Amiga 500 computer. It was a great program. It did everything. It allowed you to generate a new, random character, or input one you've already rolled. Then you could save it, edit it, print a character sheet, what a great tool.

A year or so ago, I made a brave attempt to program an OQ character sheet generation program on some shareware basic program I downloaded on the computer. It sucked. I'm using a better version of basic now, and recently, since I had to give up origami due to back pain, began programming again. I had some of the program written and I'm back into it. I'm rather happy with how it's coming along.

I need a hobby that's really involving to unwind, or my mind won't shut off. I need to beat my mind into submission to get to sleep. So programming is perfect. Hopefully I'll have a working character generation program in a month or so. I'm pretty excited about it.

Oh, I don't play OQ, by the way, I just write the program. Pretty stupid, huh. Still, my stepson Lachlan has been interested in OQ for a long time and is trying to get some friends from school into it, so maybe it will come in handy anyway.

Maybe I'll even find a couple of friends here in Tassie who want to get a game together. Or maybe an online game, which would be problematical, but it could work.

I guess I'll have to give it some thought.